I've developed a cross-platform PC (.NET Winforms) and Mac (Xamarin) project, with 30k lines of shared PCL code and approx 20k lines of non-shared code per platform, and although I struggled a bit in the early days (well over a year ago) with lack of documentation for Xamarin Mac, the environment / platform is rock solid. Visual Studio for Mac Tools for Unity is a free Visual Studio extension that turns Visual Studio for Mac into a powerful tool for developing cross-platform games and apps with the Unity platform. For more information, see Visual Studio Tools for Unity and to get started follow this hands-on lab.
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Visual Studio For Mac Tutorial
I want to start working with Windows Forms and I am using Visual Studio for Mac. I already have installed Mono for Visual Studio but I am not sure which type of project I need to choose when I want to create an Windows Forms application or which library I need to import.
EDIT:
Now I created a new Windows Forms Project on Windows and copy paste it on my Mac. I tried to run it but it doesn't open anything and don't return any error.
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Today we are announcing the release of Visual Studio for Mac version 7.6. Our focus with this release has been to improve product reliability in various areas, with a special focus on the code editing experience. We have also made several fixes that improve IDE performance. Finally, we’ve extended our support for Azure functions with the addition of new templates and the ability to publish your function to Azure from within the IDE.
This post highlights the major improvements in this release. To see the complete list of changes, check out the Visual Studio for Mac version 7.6 Release Notes. You can get started by downloading the new release or updating your existing install to the latest build available in the Stable channel.
Improving reliability of the Code Editor
We’ve focused our attention on improving the reliability of the code editor in Visual Studio for Mac and have addressed several issues with the code editor. In particular, we want to highlight the following fixes to issues many of you have reported:
Improving performance of the IDE
One of the top reported bugs in previous releases has been performance issues in the editor. Having a fast and reliable code editor is a fundamental part of any IDE and an important part of any developer’s workflow, so we’ve made some improvements in this area:
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We’ve also added many more small fixes that improve startup time and reduce memory consumption of the IDE.
Richer support for Azure Functions
Azure functions are a great way to quickly get up and running with a serverless function in just a few minutes. With this release, we have introduced new templates for you to choose from when creating your Azure Functions project:
These new templates allow you to configure access rights, connection strings, and any other binding properties that are required to configure the function. For information on selecting a template, refer to the Available function templates guide.
Another major part of the Azure functions workflow that we are introducing with this release is publishing of functions from Visual Studio for Mac to the Azure Portal. To publish a function, simply right-click on the project name and select Publish > Publish to Azure. You’ll then be able to publish to an existing Azure App Service or use the publishing wizard to create a new one:
For information on publishing to Azure from Visual Studio for Mac, see the Publishing to Azure guide.
Visual Studio For Mac OsShare your Feedback
Addressing reliability and performance issues in Visual Studio for Mac remains our top priority. Your feedback is extremely important to us and helps us prioritize the issues that are most impacting your workflow. There are several ways that you can reach out to us:
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